Capstone Track: AAA
Company: Mars Games
Company Role: Combat Designer (Intern)

Summary
I interned in the AAA Capstone track at Mars Games during my Master’s degree. The position that I started at was a Combat Designer, and I worked my way up to other responsibilities that involved Combat-Oriented work, along with in-depth Documentation that gives me a better understanding of what I’m going to be working on.
Combat Designer (Intern)
As a Combat Designer, my work involves creating features with combat-related mechanics that focus on player and enemy interactions. My primary involvement was working in the engine focusing on different mechanics geared to combat and system design.
Responsibilities as Combat Designer (Intern)
- Documentation Writing
- Creating AI
- Balancing game mechanics
- Combat and System Design
- Skill Tress
- QA and Debugging
- Working on Workshops
- Meetings
Multiplayer Climbing System
The Multiplayer Climbing System was the farthest Stage of the AAA Capstone track I worked on as an Intern. Implementing when the character, when on key pressed, would climb on multiple climbable ledges. During this internship, I learned how to use the plug-in for the Animation Graph, which added the interfaces to the climbing system that intertwine with character animation, enabling the character to perform the actions.


Universal Character Customization
Developed a Universal Character System plug-in. This was the Beginning stage when I got into the AAA Capstone, learning how customization works in games. Created a system to allow for different character selections with customizable layouts per character. How it works is that when the character is created, it is a string, and all customization done for a character is put into an integer. The integer allows you to select a character for the chosen gameplay mode.

